Michael Weber
New member
Did you know that a single AAA game can have over 100,000 individual test cases? Managing that level of chaos is more of an engineering feat than the coding itself.
Here are a few facts about the world of game testing management testomat.io that most people don't realize:
Has anyone here worked in QA? I'd love to hear some "horror stories" from the trenches!
Here are a few facts about the world of game testing management testomat.io that most people don't realize:
- Manual vs. Auto: Unlike regular apps, you can't automate everything in games (like "is this boss fight fun?" or "does the cape clip through the armor?").
- The Sync Problem: Keeping manual discovery notes in sync with automated CI/CD runs is the biggest bottleneck in the industry.
- Data Overload: A typical testing cycle generates terabytes of logs that need to be parsed to find a single collision bug.
Has anyone here worked in QA? I'd love to hear some "horror stories" from the trenches!