Mind-blowing facts about the complexity of modern Game Testing

Michael Weber

New member
Did you know that a single AAA game can have over 100,000 individual test cases? Managing that level of chaos is more of an engineering feat than the coding itself.

Here are a few facts about the world of game testing management testomat.io that most people don't realize:

  • Manual vs. Auto: Unlike regular apps, you can't automate everything in games (like "is this boss fight fun?" or "does the cape clip through the armor?").
  • The Sync Problem: Keeping manual discovery notes in sync with automated CI/CD runs is the biggest bottleneck in the industry.
  • Data Overload: A typical testing cycle generates terabytes of logs that need to be parsed to find a single collision bug.
It’s a fascinating look at the "hidden" side of the gaming industry. Without a solid management framework, even the best AI tools just create more noise.

Has anyone here worked in QA? I'd love to hear some "horror stories" from the trenches!


 
Back
Top